Portfolio Category

Systems Design

Swap Afloat

A one-touch action puzzle about split-second decisions and spatial pressure. Genre: Action / PuzzleRole: Solo DeveloperEngine: Unity (C#)Team Size: 1Duration: ~6 Hours (3-Day Jam)Platform: Web / PCPlay: https://yousayrandy.itch.io/swap-afloat Development Overview

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Stress CUPacity

An arcade avoid-'em-up about emotional overload and stress spillover. Genre: Action / Arcade Dodge-EmRole: Solo DeveloperEngine: Unity (C#)Team Size: 1Duration: 7 DaysPlatform: Web / PCPlay: https://yousayrandy.itch.io/stress-cupacity Development Overview Stress CUPacity

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In Corporeal (Retail Version)

An atmospheric, narrative-driven platformer about transformation—both mechanical and emotional. Genre: Narrative PlatformerRole: Solo DeveloperEngine: UnityPlatform: PC (Steam)Play: Build available upon request About the Game In Corporeal began as a game

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Pounds of Piranha

A modular number-manipulation puzzle game with surprising depth and scalability. Genre: PuzzleRole: Project Lead, DesignerEngine: GodotTeam Size: 2 (Remote)Duration: 30 DaysPlatform: PCPlay: https://nugamedev.itch.io/pounds-of-piranha Development Overview Pounds of Piranha was built

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In Corporeal (Jam Version)

Ranked 11th of 950 entries in GameDev.tv Jam 2022 Genre: Narrative PlatformerRole: Solo DeveloperEngine: UnityPlatform: WebPlay: https://yousayrandy.itch.io/in-corporeal đź§  Core Concept A puzzle-platformer where players toggle between corporeal and ghost forms

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Rescue Matters

An arcade top-down shooter about tactical revives and multi-agent chaos. Genre: Action / Arcade ShooterRole: Solo DeveloperEngine: Unity (C#)Team Size: 1Duration: 7 DaysPlatform: Web / PCPlay: https://yousayrandy.itch.io/rescue-matters Development Overview Rescue

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Moon Jump

A vertical-thinking puzzle platformer with a dual-world mechanic. Genre: Puzzle PlatformerRole: Team Lead, Designer, Artist, Sound DesignerEngine: UnityTeam Size: 2 (Remote)Duration: 30 DaysPlatform: PCPlay: https://nugamedev.itch.io/moon-jump Development Overview Moon Jump was

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