Category: Puzzle Platformer | Role: Team Lead, Designer, Artist, Sound Designer
Engine: Unity | Team Size: 2 (Remote) | Duration: 30 Days | Platform: PC
Moon Jump is a 2D Puzzle Platformer created in Unity, following the whimsical adventures of Nick, an imaginative little boy equipped with a fishbowl space helmet and a lucky ball cap. Players must utilize Nick’s unique ability to launch himself to the moon and back to overcome obstacles and solve puzzles across progressively challenging levels.
The game introduces clever mechanics that require players to think creatively, combining strategic use of the moon environment with dynamic platforming to achieve their goals.
Core Gameplay Features:
Theme & Conceptualization:
Inspired by the theme “moonshot,” the game started as a playful exaggeration of taking the most complicated route to achieve a simple goal. The concept evolved into a puzzle platformer where players solve challenges using Nick’s moon-jumping ability. Collaborative brainstorming on Miro helped refine the initial ideas into a cohesive design.
Level Design Philosophy:
Artistic and Technical Decisions:
As Team Lead and Designer, I was responsible for: