Genre: Arcade-style Top-Down Shooter | Role: Designer, Programmer
Engine: Unity | Team Size: 1 | Duration: 7 Days | Platform: PC
Rescue Matters redefines the concept of “extra lives,” making them a crucial gameplay resource rather than a simple retry system. Players control a team of soldiers on a high-stakes rescue mission, reviving or deploying units using limited battery charges to combat waves of increasingly aggressive enemies.
The game challenges players to balance survival and efficiency, using risk-reward strategies to decide when to revive fallen soldiers or deploy reinforcements. Victory is achieved by keeping soldiers alive until the evac chopper arrives.
Core Gameplay Features:
Theme & Conceptualization:
The jam’s theme, “Every Life Counts,” inspired a literal yet innovative approach: turning “extra lives” into a vital resource. By requiring players to revive their own units or deploy reinforcements to stay in the fight, the game subverts traditional arcade mechanics. To ground the concept, “extra lives” were represented as “battery charges,” adding a loose narrative connection.
Balancing Difficulty:
The design focused on encouraging players to engage with the revive mechanic. To achieve this:
Key Systems:
As the sole creator, I was responsible for: