Genre: Puzzle | Role: Project Lead, Designer
Engine: Godot | Team Size: 2 | Duration: 30 Days | Platform: PC
Pounds of Piranha is a unique puzzle game where players manipulate weights on a scale to clear paths for green fish while ensuring they avoid red fish. Developed in Godot, the game challenges players to think critically and creatively, using mechanics that are both simple and endlessly scalable.
Players aim to clear paths for green fish by placing weights on a scale, adjusting the numbers on the playing field. The challenge lies in optimizing turns and preventing red fish from devouring green fish. With its gold-rating system, the game offers depth and replayability for both casual and competitive players.
Core Gameplay Features:
Theme & Conceptualization:
Inspired by the jam’s theme, “Scales,” the concept originated from the idea of digital weight scales and the clean simplicity of digital numbers. This translated into a puzzle game where numbers serve as barriers. The fish mechanic was inspired by Finding Nemo (courtesy of a well-timed family movie night) and added a logical, engaging element to the gameplay.
Level Design Philosophy:
Replayability Systems:
As Project Lead and Designer, I was responsible for: