In Corporeal
"...everything had fallen into place, and I had what was easily my greatest project to date." My Role(s): Design, Programming, Writer Team Size: 1 Engine: Unity Duration: 7 Days Platform(s): PC
Programming
"...everything had fallen into place, and I had what was easily my greatest project to date." My Role(s): Design, Programming, Writer Team Size: 1 Engine: Unity Duration: 7 Days Platform(s): PC
"Collecting retro consoles and working in IT turned plugging devices into as few outlets as possible into a game, and with the recent trend of simulator games for monotonous tasks,
"I wanted to prove to myself that I could be a competent programmer by coding all of Moon Jump's mechanics from scratch, and I'm proud to say I succeeded." My
"We tell ourselves things that stress us out every day that are either exaggerated or not real. I wanted the feeling of recognizing it and overcoming it to be manifested
"Extra lives are often meaningless, so I wanted to make a game where they were the most important aspect." My Role(s): Design, Programming Team Size: 1 Engine: Unity Duration: 7 Days
"...the goal was to tell a story in a way that could only be told in a video game." My Role(s): Design, Writing, Programming Team Size: 1 Engine: Unity Duration: 14